Monday, May 9, 2016

The Rising Temple Campaign Tiers

Noteworthy: All the required 50-man nodes (3, 4, 9, 10, 12, 16) seem to always be Waterweavers, and all optional 50-man nodes (7, 14, 17, 18, 19, 20) seem to always be Assassins. (100-man nodes are random as usual, i.e., they can be Hullcrusher, Trench Golem, or or Masters.)


Loot Tiers:
First tests suggest that damage thresholds for loot tiers might be the same as in the Nightmare Queen's Horde camp. CUR amounts also seem to match NQH tiers, but amount of epics is different. Amount of epics also varies between regular 50-man and 100-man nodes. So far there don't seem to be tier differences between the two 50-man noes or the two 100-man nodes.Masters.)
[1] Loot amounts assuming no Mortharu. Assuming no difference between the 50-man nodes or between the 100-man nodes. Damage thresholds need some confirmation.
[2] C-U-R-E of 25-man nodes is uncertain due to SP crafties in epic loot, but doesn't matter as there is no other epic loot on Normal and only the standard troop on Hard.
[3] The boss has special drops (Initiate's Ire Rune) showing at the beginning of the loot (similar to summoner loot or the SP from Jorm or Horth), and those are not affected by Mortharu (as they are not C-U-R-E). C-U-R-E is also a little uncertain due to SP crafties in the epic loot; but the shown C-U-R-E are good guesses based on the NQH campaign.
[4] Strangely, the boss and rare spawn don't have a 15b tier. Bug?

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